schneefink (
schneefink) wrote2019-07-09 11:41 pm
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Teleportation: mind the mishap chance
After five sessions of our new D&D campaign, I still really love playing a swordfighter :) A warblade's maneuvers give me just enough special abilities to keep things interesting, and unlike spells I can recover them easily. (Similar to spells though, I can never prepare enough of them.)
Things we have learned: be very. very. careful. with teleportation. Two weeks ago we accidentally ended up in space, and last week in a secret cave deep underground. Fortunately we were careful enough only to teleport when our sorceress had a second one left for emergencies! So we thought it would be fine. Except when we ended up in space, we realized that Teleport has a vocal component and that's a bit difficult in a vacuum… Fortunately our archivist had a gasmask with her, handwaving the physics here but whatever. She wants to do more space exploration in the future, that will be fun.
Next time we had a gasmask prepared, and did more research on the target area to minimize the mishap chance, and then we still ended up in a cave with an anti-teleportation circle ^^ The smart thing to do would have been to destroy the circle and leave immediately, butwe were too curious we were concerned that it might be a prison and we would let something else escape, so we explored. We found an underground storeroom guarded by a powerful construct centipede that at first we thought we could handle but that was a mistake. We did have an opportunity to flee, but got distracted by potential loot were too curious and optimistic, and then almost all died and only survived because the owner of the storeroom was merciful and let us go after erasing our memories.
Some of the party realized that someone tampered with our memories however and the next question is what we'll do about it… (There are some ways we could find out what happened with some luck, but I hope we won't because we really don't stand a chance right now.)
And then on Sunday I played in a one-shot and got to introduce my flatmate DD to D&D! It was also LK's first experience as a DM, and he did a good job. A classic adventure in a mine with a conspiracy and captives etc. etc., fun. It was a bit unfortunate that DD decided to play a fighter and there weren't a lot of combat encounters (also because like all new DMs LK drastically underestimated how much time things would take) so she felt like she had little to do at times, but she still had fun and we're almost definitely going to do that again. I played a rogue, that was fun too. A high elf noble: aristocrat by day, rogue by night :D
It was my first experience with 5e (plus some homebrew elements), not bad and I could see some advantages especially for beginners, but I'm just very used to 3.5 already.
Things we have learned: be very. very. careful. with teleportation. Two weeks ago we accidentally ended up in space, and last week in a secret cave deep underground. Fortunately we were careful enough only to teleport when our sorceress had a second one left for emergencies! So we thought it would be fine. Except when we ended up in space, we realized that Teleport has a vocal component and that's a bit difficult in a vacuum… Fortunately our archivist had a gasmask with her, handwaving the physics here but whatever. She wants to do more space exploration in the future, that will be fun.
Next time we had a gasmask prepared, and did more research on the target area to minimize the mishap chance, and then we still ended up in a cave with an anti-teleportation circle ^^ The smart thing to do would have been to destroy the circle and leave immediately, but
Some of the party realized that someone tampered with our memories however and the next question is what we'll do about it… (There are some ways we could find out what happened with some luck, but I hope we won't because we really don't stand a chance right now.)
And then on Sunday I played in a one-shot and got to introduce my flatmate DD to D&D! It was also LK's first experience as a DM, and he did a good job. A classic adventure in a mine with a conspiracy and captives etc. etc., fun. It was a bit unfortunate that DD decided to play a fighter and there weren't a lot of combat encounters (also because like all new DMs LK drastically underestimated how much time things would take) so she felt like she had little to do at times, but she still had fun and we're almost definitely going to do that again. I played a rogue, that was fun too. A high elf noble: aristocrat by day, rogue by night :D
It was my first experience with 5e (plus some homebrew elements), not bad and I could see some advantages especially for beginners, but I'm just very used to 3.5 already.