CR s2 now with even more piracy
Nov. 21st, 2018 08:53 pm( Laura's oneshot in Hogswash )
( notes for cr2 e40 )
( E41 )
( E42 )
And now two weeks to wait for a resolution of that cliffhanger *bites nails*
My own D&D game: last session was a failed experiment. I thought I'd do something a little different and gave my players a mystery to solve, which we hadn't done before in this campaign or the last. From the start it was a bit unlucky: of the five players two couldn't make it, and among the three remaining were the two that I'd anticipated being the most skeptical about this kind of plot. They soon became frustrated because they weren't getting anywhere, and I was frustrated too: I had prepared several ways for them to find answers, but I didn't anticipate them not knowing which questions to ask. Apparently none of them had ever read or watched a lot of detective stories, so it took them a while to think of things like "where was the kidnapped person seen last" and "what could be the motive."
Ah well, I learned something. Now I know what doesn't work, I'll make the clues for next session easier to find and I'll make sure they have combat encounters too. Next I have to create the Thieves' Guild, in a city with lots of mages, this could go so many ways...
( notes for cr2 e40 )
( E41 )
( E42 )
And now two weeks to wait for a resolution of that cliffhanger *bites nails*
My own D&D game: last session was a failed experiment. I thought I'd do something a little different and gave my players a mystery to solve, which we hadn't done before in this campaign or the last. From the start it was a bit unlucky: of the five players two couldn't make it, and among the three remaining were the two that I'd anticipated being the most skeptical about this kind of plot. They soon became frustrated because they weren't getting anywhere, and I was frustrated too: I had prepared several ways for them to find answers, but I didn't anticipate them not knowing which questions to ask. Apparently none of them had ever read or watched a lot of detective stories, so it took them a while to think of things like "where was the kidnapped person seen last" and "what could be the motive."
Ah well, I learned something. Now I know what doesn't work, I'll make the clues for next session easier to find and I'll make sure they have combat encounters too. Next I have to create the Thieves' Guild, in a city with lots of mages, this could go so many ways...