D&D session 25(!), and it's also been over half a year. Wow. Not much longer though – they now have an in-game two day deadline (though they're not aware yet of how serious it is) so it can't go on for that much longer. (I think…)
The Bunny Cave side-quest ended up lasting three sessions (encountered: a spider and a hypnotic butterfly, gargoyles, big cave bunnies and cave bunny swarms, a gelatinous cube, a mountain spirit, and then they had a minute to get as much of the gold as possible while the cave collapsed), plus half a session when the Teleport spell misplaced them (the odds of that were 3%, so none of us expected it and I had to improvise everything including a random encounter, but they really enjoyed the fight against the Yrthak.) And after all that the casters still had some spells left over! Not many but still. Hmpf. ^^
Then: more bank heist planning! (After a brief interlude where they debated telling the undead queen that the thieves' guild stole the crown the party persuaded the undead princes to give them, but ultimately decided against it because they were afraid the queen would go after them first. I was relieved ^^ ) The party has two rogues, strangely neither of them is very good at lock-picking or trap-finding… They debated what to do for a long time, even discussed hiring a rogue from the adventurer's guild, until I remembered and then reminded them that they do actually have an ally who's a rogue. (Well. He used to be. He's reformed now and a bard. Still got the skills though.) So they have a plan now (it involves splitting the party but I don't think that's avoidable) and probably next time will be the actual bank heist! *rubs hands*
The Bunny Cave side-quest ended up lasting three sessions (encountered: a spider and a hypnotic butterfly, gargoyles, big cave bunnies and cave bunny swarms, a gelatinous cube, a mountain spirit, and then they had a minute to get as much of the gold as possible while the cave collapsed), plus half a session when the Teleport spell misplaced them (the odds of that were 3%, so none of us expected it and I had to improvise everything including a random encounter, but they really enjoyed the fight against the Yrthak.) And after all that the casters still had some spells left over! Not many but still. Hmpf. ^^
Then: more bank heist planning! (After a brief interlude where they debated telling the undead queen that the thieves' guild stole the crown the party persuaded the undead princes to give them, but ultimately decided against it because they were afraid the queen would go after them first. I was relieved ^^ ) The party has two rogues, strangely neither of them is very good at lock-picking or trap-finding… They debated what to do for a long time, even discussed hiring a rogue from the adventurer's guild, until I remembered and then reminded them that they do actually have an ally who's a rogue. (Well. He used to be. He's reformed now and a bard. Still got the skills though.) So they have a plan now (it involves splitting the party but I don't think that's avoidable) and probably next time will be the actual bank heist! *rubs hands*