DM: "Imagine Julius Caesar..."
Jul. 30th, 2016 12:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Things that happened yesterday at a fun D&D session:
- For a while now we've avoided fights because there's always that inconvenient risk of dying and we didn't feel comfortable with battle game mechanics/tactics. So our DM built an entire magical fight training module that our party stumbled upon. Problem: it's wooden, it was dark, and we needed a lot of light. Our poor DM had to wait for a week and then twenty more minutes while we debated whether or not to set it on fire. Finally he decided to tell me that the "Light" spell description says nothing about the size of the object, which I then used to light up the entire huge thing (magical dodecahedron 350ft high, but there were extenuating circumstances making it work.) I'm going to remember that.
It's very good too that we kept the training module, because fight training is definitely necessary, especially for us players to learn battle tactics. We successfully completed one fight so far, we'll need probably at least two more to substantially improve. We have half a day in-game before our NPC ally gets bored and goes on without us.
- A hundred years in the future, where we accidentally traveled to, we rescued a future version of one of the PC party members. We hoped she could give us information, but she'd been tortured for years and wasn't quite sane anymore. None of us could heal her in any traditional way. However I remembered that our druid had done a reincarnation ritual in the past and I got the great idea to kill and then reincarnate her to heal the damage.
Problem: she wasn't in her original body anymore, which is required for the ritual to work.
Solution: her original, past version was with us, so we could use parts of that body.
Problem: it had to be "part of her body at the time of death."
Solution: chop of a bundle of hairs from the original body, have the new body swallow it, and when she's dead cut her stomach open and use the hair then.
At this point our DM is shaking his head in disbelief, but lets us go on.
The NPC agrees to the plan. We alchemically create sleeping gas to kill her as painlessly as possible. The DM suggests dropping her from the top of the training module. That sounds messy, and also like effort, (and also we didn't know how much damage falling does) so we instead try to chop her head off.
Problem, which we completely forgot about: she had an extremely high natural healing factor.
To sum up, it took multiple rounds of brutal stabbing with swords and daggers to finally kill her. Not pretty.
Eventually it worked! The NPC was reincarnated. Now, for extra fun, as a reincarnation table our DM uses the monster manual. The first reincarnated NPC ended up as a gold dragon (which we only found out recently because she wore an illusion), this one now as a blue half-dragon. Fun so far! Fortunately she was healed of acute torture-related trauma – unfortunately she turned out to have some other Issues on top of that, so while not likely to attack us for no reason or lie to us she's not a reliable ally either. At least she could give us a ton of information, which the DM clearly didn't plan on us having yet, but so far he's been great at rolling with it when we do weird stuff.
- Plans for next time: do some more rounds in the training module (hopefully with more players present, I really want to see what a cleric/crusader does in battle), then escape the building through the magical library, where we'll probably encounter the not exactly sane and likely evil future version of another PC, who in the future specialized in soul magic and apparently there are side effects of that we might also encounter.
Also apparently in a few decades my beetle familiar can grow to colossal size. What will it eat??
- For a while now we've avoided fights because there's always that inconvenient risk of dying and we didn't feel comfortable with battle game mechanics/tactics. So our DM built an entire magical fight training module that our party stumbled upon. Problem: it's wooden, it was dark, and we needed a lot of light. Our poor DM had to wait for a week and then twenty more minutes while we debated whether or not to set it on fire. Finally he decided to tell me that the "Light" spell description says nothing about the size of the object, which I then used to light up the entire huge thing (magical dodecahedron 350ft high, but there were extenuating circumstances making it work.) I'm going to remember that.
It's very good too that we kept the training module, because fight training is definitely necessary, especially for us players to learn battle tactics. We successfully completed one fight so far, we'll need probably at least two more to substantially improve. We have half a day in-game before our NPC ally gets bored and goes on without us.
- A hundred years in the future, where we accidentally traveled to, we rescued a future version of one of the PC party members. We hoped she could give us information, but she'd been tortured for years and wasn't quite sane anymore. None of us could heal her in any traditional way. However I remembered that our druid had done a reincarnation ritual in the past and I got the great idea to kill and then reincarnate her to heal the damage.
Problem: she wasn't in her original body anymore, which is required for the ritual to work.
Solution: her original, past version was with us, so we could use parts of that body.
Problem: it had to be "part of her body at the time of death."
Solution: chop of a bundle of hairs from the original body, have the new body swallow it, and when she's dead cut her stomach open and use the hair then.
At this point our DM is shaking his head in disbelief, but lets us go on.
The NPC agrees to the plan. We alchemically create sleeping gas to kill her as painlessly as possible. The DM suggests dropping her from the top of the training module. That sounds messy, and also like effort, (and also we didn't know how much damage falling does) so we instead try to chop her head off.
Problem, which we completely forgot about: she had an extremely high natural healing factor.
To sum up, it took multiple rounds of brutal stabbing with swords and daggers to finally kill her. Not pretty.
Eventually it worked! The NPC was reincarnated. Now, for extra fun, as a reincarnation table our DM uses the monster manual. The first reincarnated NPC ended up as a gold dragon (which we only found out recently because she wore an illusion), this one now as a blue half-dragon. Fun so far! Fortunately she was healed of acute torture-related trauma – unfortunately she turned out to have some other Issues on top of that, so while not likely to attack us for no reason or lie to us she's not a reliable ally either. At least she could give us a ton of information, which the DM clearly didn't plan on us having yet, but so far he's been great at rolling with it when we do weird stuff.
- Plans for next time: do some more rounds in the training module (hopefully with more players present, I really want to see what a cleric/crusader does in battle), then escape the building through the magical library, where we'll probably encounter the not exactly sane and likely evil future version of another PC, who in the future specialized in soul magic and apparently there are side effects of that we might also encounter.
Also apparently in a few decades my beetle familiar can grow to colossal size. What will it eat??