TMA, CR, D&D… and never enough time
Nov. 13th, 2019 09:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have an annual ticket to the Vienna Museum of Art History now, and it turns out that listening to the ending of the statement from TMA episode 20, "Desecrated Host," while standing in front of a painting called "Hell" is very fitting. That was a great episode. I also really enjoyed "Lost John's Cave" and "The Boneturner's Tale." There are already many more signs that things are connected! I'm very curious about if we get to see Father Burroughs again… It was very effective how he for example couldn't say Jesus' name anymore. Or Angela – I wonder what would have happened if Martin had actually found her…
I also "met" Elias for the first time (and we heard that the Lukases are connected to the Institute!)
I haven't listened to the last couple of Critical Role episodes. Now that I have less free time the episodes seem even longer. But I've been watching the "Critical Recap" summaries to at least keep up with the plot, and a few times then just watched a couple of especially interesting scenes. Their excitement when Allura showed up! :D It's working quite well for now, and I can go back and watch the whole episodes later. …one day. …maybe.
The coming weekend is choir weekend and we're in a hotel in Burgenland from Friday evening to Sunday afternoon, and like everything else, now that I have less free time this amount of time seems much more significant. (Especially since I also have two exams next week.) But it'll be fun. We've started with our Christmas concert program.
I'll miss a D&D session, sadly. Speaking of, the last session was very dramatic! We've started on the expedition along the mostly-abandoned ancient dwarven road under the ocean: we're the vanguard, and there are about 15 NPCs in the main group. Some of whom, we knew, were most likely planning to kill us for the bounties we'd get if we abandon the quest. Our DM did give a lot of information about their capabilities and stuff, but after a while we were frustrated by with trying to find a way to deal with an ambush (rogues and rangers and other unfriendly stuff…) and, uh, sorta gave up and said we'd handle it when it happened. Mhm. So it was really all our own fault. (At least I was also pretty sure that they'd wait to kill us until later in the expedition because they could still use us along the way, but no.)
We'd negotiated a deal with a sentient mushroom forest for free passage in exchange for fertilizer (i.e. poop), weakened a two-headed cave troll so much that it tried to flee and agreed to an armistice, and almost killed a chimaera but it escaped at the last second. And right when we were busy worrying about the chimaera alerting its allies, the backstabbers attacked and knocked out most of our party in one round.
My character had in the meantime made friends with a couple of others in the main expedition, including some very capable people, and so (this the DM told us, MC doesn't actually know) the attackers didn't want her friends to be suspicious/ask inconvenient questions and decided to leave MC alive and only kill her friends, to break even. …yeah. They weren't worried about leaving witnesses because, as we learned later, the bard was working with them and busy charming and fooling everyone back at the camp.
The familiars tried to get help (but ultimately failed.) MC was panicking and so she did the only thing she could think of: call for help, the only possible ally she could think of who could reach them, namely the extremely powerful ("went to the Nine Hells with his party and killed a god" category) but also "will imprison and psychologically torture people and commit genocide for the greater good" wizard who hears it when people call his name, who by the way also tortured one of her party members. A wizard she talked to once, and he told her not to contact him again, and who doesn't have any reason to help them (especially since he's still suspicious of that party member) apart from the fact that in theory he's "good" and probably doesn't like ambushes. So MC asked him to bear witness that the party were only framed as traitors, and offered a personal favor if he rescued them. Which he did, teleporting away with all of their attackers.
…so now MC owes a favor to the guy. Not good. But the party made it! So much adrenaline. Whew. Nobody else at the table expected it or even remembered it was a possibility (not the DM either), I was very anxious before calling him while everyone else was laughing and very excited.
Before, some of the party had argued that we should kill the people we suspected of trying to murder us before they can attack us, and MC argued against it (…she kind of accidentally assumed the paladin role, in a way), but it'll probably be even harder in the future. And we definitely all need to become stronger, and figure out how to deal with §!?"§)($!"§$ rogues.
I also "met" Elias for the first time (and we heard that the Lukases are connected to the Institute!)
I haven't listened to the last couple of Critical Role episodes. Now that I have less free time the episodes seem even longer. But I've been watching the "Critical Recap" summaries to at least keep up with the plot, and a few times then just watched a couple of especially interesting scenes. Their excitement when Allura showed up! :D It's working quite well for now, and I can go back and watch the whole episodes later. …one day. …maybe.
The coming weekend is choir weekend and we're in a hotel in Burgenland from Friday evening to Sunday afternoon, and like everything else, now that I have less free time this amount of time seems much more significant. (Especially since I also have two exams next week.) But it'll be fun. We've started with our Christmas concert program.
I'll miss a D&D session, sadly. Speaking of, the last session was very dramatic! We've started on the expedition along the mostly-abandoned ancient dwarven road under the ocean: we're the vanguard, and there are about 15 NPCs in the main group. Some of whom, we knew, were most likely planning to kill us for the bounties we'd get if we abandon the quest. Our DM did give a lot of information about their capabilities and stuff, but after a while we were frustrated by with trying to find a way to deal with an ambush (rogues and rangers and other unfriendly stuff…) and, uh, sorta gave up and said we'd handle it when it happened. Mhm. So it was really all our own fault. (At least I was also pretty sure that they'd wait to kill us until later in the expedition because they could still use us along the way, but no.)
We'd negotiated a deal with a sentient mushroom forest for free passage in exchange for fertilizer (i.e. poop), weakened a two-headed cave troll so much that it tried to flee and agreed to an armistice, and almost killed a chimaera but it escaped at the last second. And right when we were busy worrying about the chimaera alerting its allies, the backstabbers attacked and knocked out most of our party in one round.
My character had in the meantime made friends with a couple of others in the main expedition, including some very capable people, and so (this the DM told us, MC doesn't actually know) the attackers didn't want her friends to be suspicious/ask inconvenient questions and decided to leave MC alive and only kill her friends, to break even. …yeah. They weren't worried about leaving witnesses because, as we learned later, the bard was working with them and busy charming and fooling everyone back at the camp.
The familiars tried to get help (but ultimately failed.) MC was panicking and so she did the only thing she could think of: call for help, the only possible ally she could think of who could reach them, namely the extremely powerful ("went to the Nine Hells with his party and killed a god" category) but also "will imprison and psychologically torture people and commit genocide for the greater good" wizard who hears it when people call his name, who by the way also tortured one of her party members. A wizard she talked to once, and he told her not to contact him again, and who doesn't have any reason to help them (especially since he's still suspicious of that party member) apart from the fact that in theory he's "good" and probably doesn't like ambushes. So MC asked him to bear witness that the party were only framed as traitors, and offered a personal favor if he rescued them. Which he did, teleporting away with all of their attackers.
…so now MC owes a favor to the guy. Not good. But the party made it! So much adrenaline. Whew. Nobody else at the table expected it or even remembered it was a possibility (not the DM either), I was very anxious before calling him while everyone else was laughing and very excited.
Before, some of the party had argued that we should kill the people we suspected of trying to murder us before they can attack us, and MC argued against it (…she kind of accidentally assumed the paladin role, in a way), but it'll probably be even harder in the future. And we definitely all need to become stronger, and figure out how to deal with §!?"§)($!"§$ rogues.