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It's been a while, but we are playing our main D&D campaign again! Most importantly, after almost 40 sessions we finally have a party name. We're The Just Us League. (Which is a joke that makes no sense in-game and that unsurprisingly as I later found out other people on the internet have made before, but who cares ^^)
Since last time: my character was killed by a vampire and resurrected, and then we found out that the person who arranged for the duel that got me killed was another character's sister, who wants to encourage her to follow the family tradition of necromancy and turn me into her first undead minion. To stop her extremely powerful sister from trying that again, that character (our rune caster/archivist) created a different undead minion, but she didn't think it entirely through and turned a summer court half-fey we met and later saw killed into a mummy. So her minion used to be someone who could calm others with a touch and is now a creature whose sight frightens people and whose touch spreads plague. Our archivist's sister found that very amusing.
Sidenote: in my first long campaign our party was made up out of four good-aligned characters and one evil character. (Ignoring, for now, how much I dislike the D&D alignment system as a whole.) I was skeptical, but it worked out fine because we had common goals, and the evil character was played by W. who's not very proactive when it comes to roleplay. In this campaign, however, we again have an evil party member and this time they're played by C., who's very active when it comes to roleplay, so this leads to a lot of inter-party conflict and it can be very tiring. She became a cleric of an evil god now and says this is fine because she "doesn't have to support/follow all of that religion's tenets," which is easy for her to say but everyone else just sees the party running around with a cleric of this evil deity, that will give a great impression. Uuugh. Next campaign I'm going to insist that we all have the same alignment. (Not evil, because that's boring.)
Our party also took a few side quests which turned out to be way more challenging than expected, and we realized that we really need to upgrade our equipment. Which means we need more money, which means more side quests, so basically D&D grinding ^^ I'm almost out of money, but as part of some loot I got a fantastic new sword (+3 adamantine longsword that 5x/day for 10 rounds as a free action can turn into a Brilliant Energy blade, isn't that cool) and that made me happy. Next, gloves and more runes and cloaks etc. etc.
As for our current main quest, we planned to ask the guy's ex-wife about how exactly she managed to imprison him for so long (he's basically a demi-god with weird abilities, it's complicated), but it turns out her mind was destroyed. We pretended that she had recovered to lay a trap for whoever did it, but they sent a suicide bomber who blew up themselves and her. We traced back the teleport and captured a zombie tasked with clean-up, so at least we got the name of one necromancer who was involved. Fingers crossed this lead will actually get us somewhere!
Since last time: my character was killed by a vampire and resurrected, and then we found out that the person who arranged for the duel that got me killed was another character's sister, who wants to encourage her to follow the family tradition of necromancy and turn me into her first undead minion. To stop her extremely powerful sister from trying that again, that character (our rune caster/archivist) created a different undead minion, but she didn't think it entirely through and turned a summer court half-fey we met and later saw killed into a mummy. So her minion used to be someone who could calm others with a touch and is now a creature whose sight frightens people and whose touch spreads plague. Our archivist's sister found that very amusing.
Sidenote: in my first long campaign our party was made up out of four good-aligned characters and one evil character. (Ignoring, for now, how much I dislike the D&D alignment system as a whole.) I was skeptical, but it worked out fine because we had common goals, and the evil character was played by W. who's not very proactive when it comes to roleplay. In this campaign, however, we again have an evil party member and this time they're played by C., who's very active when it comes to roleplay, so this leads to a lot of inter-party conflict and it can be very tiring. She became a cleric of an evil god now and says this is fine because she "doesn't have to support/follow all of that religion's tenets," which is easy for her to say but everyone else just sees the party running around with a cleric of this evil deity, that will give a great impression. Uuugh. Next campaign I'm going to insist that we all have the same alignment. (Not evil, because that's boring.)
Our party also took a few side quests which turned out to be way more challenging than expected, and we realized that we really need to upgrade our equipment. Which means we need more money, which means more side quests, so basically D&D grinding ^^ I'm almost out of money, but as part of some loot I got a fantastic new sword (+3 adamantine longsword that 5x/day for 10 rounds as a free action can turn into a Brilliant Energy blade, isn't that cool) and that made me happy. Next, gloves and more runes and cloaks etc. etc.
As for our current main quest, we planned to ask the guy's ex-wife about how exactly she managed to imprison him for so long (he's basically a demi-god with weird abilities, it's complicated), but it turns out her mind was destroyed. We pretended that she had recovered to lay a trap for whoever did it, but they sent a suicide bomber who blew up themselves and her. We traced back the teleport and captured a zombie tasked with clean-up, so at least we got the name of one necromancer who was involved. Fingers crossed this lead will actually get us somewhere!
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Date: 2020-07-02 08:04 pm (UTC)