More games
Jul. 1st, 2021 11:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I started playing a "Recursion" in Transistor, i.e. the game again but with all the upgrades etc. I got in the first game. Turns out that when I'm less distracted by trying to figure out what is going on and how the gameplay works, I can focus more on how sad the story is. Poor Red :( Sadder than I'm currently in the mood for, so I put it aside for later.
Instead I played Figment, which is beautiful. The world design is wonderful (and at the very end especially clever.) So many nice details, and the music too – each villain has their own villain song, it's great. The puzzles were just interesting enough to keep me engaged and I always wanted to continue playing to see just one more area. It took me about six hours to get to the credits, and currently I'm walking around trying to find the last few memories.
I have several options as to what to play next, and there's a Steam sale going on so I bought even more games. Now I can play Hollow Knight if I want, which I look forward to (with a little bit of apprehension because I really love pretty and colorful games, and from what I've seen Hollow Knight doesn't exactly have many colors. It's said to be hard too, I'll see how it goes.)
Other games I've played recently but stopped:
- The Lion's Song: A point-and-click game with four interwoven narratives in and around early 20th century Vienna. I only played the first one, which might not have given me a great look at the narrative yet, but I wasn't very invested, I didn't like the character very much, and the art isn't my style, so it's possible I'll pick it up again but I doubt it.
- Undertale: I heard good things about this game so I tried it, but… it didn't immediately draw me in and the art isn't very appealing to me, so the first time I was even vaguely frustrated by a puzzle I was almost relieved to have an excuse to put it aside. Maybe I'll watch a playthrough eventually because I heard the story is not very long but intriguing.
- Never Alone (Kisima Ingitchuna): "an atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations." I did like the atmosphere, and the cultural background tidbits to discover etc., but I didn't enjoy the gameplay very much (though I can't put my finger on why) so I stopped.
Instead I played Figment, which is beautiful. The world design is wonderful (and at the very end especially clever.) So many nice details, and the music too – each villain has their own villain song, it's great. The puzzles were just interesting enough to keep me engaged and I always wanted to continue playing to see just one more area. It took me about six hours to get to the credits, and currently I'm walking around trying to find the last few memories.
I have several options as to what to play next, and there's a Steam sale going on so I bought even more games. Now I can play Hollow Knight if I want, which I look forward to (with a little bit of apprehension because I really love pretty and colorful games, and from what I've seen Hollow Knight doesn't exactly have many colors. It's said to be hard too, I'll see how it goes.)
Other games I've played recently but stopped:
- The Lion's Song: A point-and-click game with four interwoven narratives in and around early 20th century Vienna. I only played the first one, which might not have given me a great look at the narrative yet, but I wasn't very invested, I didn't like the character very much, and the art isn't my style, so it's possible I'll pick it up again but I doubt it.
- Undertale: I heard good things about this game so I tried it, but… it didn't immediately draw me in and the art isn't very appealing to me, so the first time I was even vaguely frustrated by a puzzle I was almost relieved to have an excuse to put it aside. Maybe I'll watch a playthrough eventually because I heard the story is not very long but intriguing.
- Never Alone (Kisima Ingitchuna): "an atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations." I did like the atmosphere, and the cultural background tidbits to discover etc., but I didn't enjoy the gameplay very much (though I can't put my finger on why) so I stopped.
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Date: 2021-07-02 03:36 pm (UTC)