schneefink: from the CR animated intro: hooded DM figure with glowing dice in front of them (CR DM)
D&D session 25(!), and it's also been over half a year. Wow. Not much longer though – they now have an in-game two day deadline (though they're not aware yet of how serious it is) so it can't go on for that much longer. (I think…)

The Bunny Cave side-quest ended up lasting three sessions (encountered: a spider and a hypnotic butterfly, gargoyles, big cave bunnies and cave bunny swarms, a gelatinous cube, a mountain spirit, and then they had a minute to get as much of the gold as possible while the cave collapsed), plus half a session when the Teleport spell misplaced them (the odds of that were 3%, so none of us expected it and I had to improvise everything including a random encounter, but they really enjoyed the fight against the Yrthak.) And after all that the casters still had some spells left over! Not many but still. Hmpf. ^^

Then: more bank heist planning! (After a brief interlude where they debated telling the undead queen that the thieves' guild stole the crown the party persuaded the undead princes to give them, but ultimately decided against it because they were afraid the queen would go after them first. I was relieved ^^ ) The party has two rogues, strangely neither of them is very good at lock-picking or trap-finding… They debated what to do for a long time, even discussed hiring a rogue from the adventurer's guild, until I remembered and then reminded them that they do actually have an ally who's a rogue. (Well. He used to be. He's reformed now and a bard. Still got the skills though.) So they have a plan now (it involves splitting the party but I don't think that's avoidable) and probably next time will be the actual bank heist! *rubs hands*
schneefink: from the CR animated intro: hooded DM figure with glowing dice in front of them (CR DM)
Pacing of my D&D campaign, that was originally meant to last only 5-10 sessions, so far:

1-4: Quest 1: The Green Giant (failed)
5-6: Quest 2: Debt Collection (successful)
7-9: Sidequest 1: The Dwarven Tomb
10: Quest 3 – The Kidnapped Professor – begins
11-12: Sidequest 2: The Dinosaur Canyon
16-18: Sidequest 3: The Island of Ghosts
22: Sidequest 4: The Bunny Caves
Projected length: ??? (Less than 30, I'm almost certain. Almost.)

Highlight of yesterday's session: The Hypno-Butterfly )


Meanwhile when I'm procrastinating on session prep I'm thinking about my character for the next campaign. A swordfighter, this time! Warblade, probably; pretty much anything else is still undecided. I'm more focused on trying to figure out what kind of personality/backstory/personal quest I want, which is fun and more difficult than the mere mechanics. (Our next DM already sent us notes with the important countries and players, the important events of the past 500 years etc. - I'm so glad that that's optional.)
schneefink: Shen Wei and Zhao Yunlan sitting on a bench (Guardian SW and ZY on bench)
Good things: my skiing vacation last week was great! And today classes started again, and I look forward to them. Pretty much entirely civil law this semester, should be interesting. And I have a job interview on Friday, let's see how that goes. (I think I'm most nervous about what to wear. Bah, dress codes.)

I have to plan a bank heist for the next D&D session – I thought it would happen last session and I would just have to improvise it, but I forgot rule 4 of DMing: everything takes longer than you think it will (except when the party finds a shortcut you never thought of.)
(Rule 1: You make the rules.
Rule 2: Expect your party to do the unexpected.
Rule 3: Improvise improvise improvise.)
So now I actually have to plan out a bank heist. Uh. I'm tempted to just come up with security measures and let the party at it, they'd enjoy a battle with the security golem, but I should probably come up with possible escape routes too…

I didn't have my laptop at my grandparents' and I didn't download many fics, so I read a lot of books, which was great. I'm waiting for a few sequels to be available at the library, but I finished reading the The Gardener's Hand series by Felicia Davin and enjoyed it a lot. Interesting worldbuilding, a decent plot with some nice h/c moments, good characters that are also diverse (more mysteriously helpful librarians in wheelchairs please), and especially so many queer characters and relationships, wonderful. Spoilers ) The writing style wasn't my favorite, too, hm, blunt for my taste, but it didn't really bother me much either.

Next on my reading list: Finishing the Old Kingdom books, and then (when available) the Echoes of the Fall series.
schneefink: from the CR animated intro: hooded DM figure with glowing dice in front of them (CR DM)
Session 19 of an originally planned 10 and things are going well. No combat, but some developments )

The players are more familiar with their characters now and there's more roleplaying, which I love. I finally gave them a stronger hint where to look for the kidnapped professor because they're really starting to get frustrated by this quest. (It started in session 10, but there were two sidequests in the middle.)
And then… I don't actually have any other quests prepared, this was supposed to be the last one before the search for the final boss and then the battle. But all of them are really enjoying this campaign right now, and there are some things I originally wanted to set up that I haven't yet, so I'm thinking of adding at least a few complications. But plotting is haaaard. (And most of the things that would be easy to arrange would involve some kind of detective element which my party is sick of. Although, maybe if I add an NPC detective and they just have to follow their directions… Hmm.)
schneefink: Caduceus standing in a graveyard (CR Caduceus in graveyard)
Today I got up late, but around noon I did go for an hour-long walk, so that was good. I visited the nearby cemetery for the first time, maybe next time I'll take pictures because I find cemeteries fascinating. This one is on a hill and even has a nice view.

Now to the undead: I had a lot of fun with them at yesterday's D&D session :) Though I think it might have been the rare session where I had more fun than my players. They had to make it through two floors of the ghost castle, and it took them the entire evening. I was pretty proud of myself for setting up a challenging scenario, but they got frustrated a few times. More details )

steps

Feb. 2nd, 2019 01:17 am
schneefink: (Feldgatter)
My resolution for February is to go for a walk every day before noon. Doesn't have to be long, 20 minutes is fine, and earlier is better. I can only skip days if LB okays it. (Like tomorrow, because we're meeting up at noon and will go for a walk later anyway.) Today at least it already seemed to be pretty effective, I had a relatively good day, so I have high hopes.

D&D tomorrow, and I have nothing prepared except that they will fight against a lot of undead, but hopefully that will be enough. ...except they're really well prepared and the castle is not that big... Maybe I should add a couple of ghosts. Or traps. Or both.

Ugh, I'm just procrastinating on going to bed again. Good night.
schneefink: Caduceus standing in a graveyard (CR Caduceus in graveyard)
Like last year, on my birthday I played D&D. Last year I played my spellcaster Saint and we used an undead unicorn to kill a goddess, good times. This year I'm the DM, and there was a castle full of ghosts and a magical deck of cards and it was great.

From [personal profile] dreadlordmrson I got the idea to make a variation on the Deck of Many Things based on Cards Against Humanity, so I made a small card deck, I actually printed them out so they could draw them, and it worked out really well :D Even just finding a magical deck of cards got a great reaction from the two veteran players, so then I had to convince them to risk drawing by having their characters know that this is a different magical deck, and then one person started and something funny happened and the next character got something annoying but not too bad and then the third card was something great, and the next one as well, and in the end I had to restrict them to two cards each ^^ And now one of my players has a tiny pet dragon, that's going to be fun. Another one has an illusionary swarm of bees constantly around them…
(If anyone is interested in the specifics of what the deck looks like, see here.)

My players were after an artifact that is hidden in the castle but only appears at night, and I expected them to explore the castle during the day, find the treasure chamber, wait until the night and then only have to fight their way out. Instead they decided to enter the castle at midnight, because of course they did. In their defense they were very well prepared (among others they have a well-prepared Artificer which just a bundle of buffs stacked on top of each other), and then there was some great roleplaying when they encountered the ghost of the young child of the monarchs. With some bluffs and a lot of shameless flattery they got the boy to lead them straight to the artifact. They managed to send him away, looted the treasure chamber, and were then found by the ghost of the teenage son. The trap I'd planned consisting of a narrow corridor with an AMF, spikes, and Black Tentacles worked even better than I'd expected (to the point where some characters were taken completely out of the ensuing fight against shadows and the players were starting to get bored), and at that point it was past midnight and I decided to do the rest of the battle against the undead next time. So next time: more ghosts, more undead, more combat, and maaaaaybe the end of another quest...
schneefink: Caduceus standing in a graveyard (CR Caduceus in graveyard)
Last week I cancelled on my D&D group because of upcoming exams (two down, the last one is tomorrow), so they asked if one of them could run a self-contained one-shot, but one that is set in my campaign. I said yes, but in hindsight I'm very jealous that they played a session set in "my" campaign without me. It's fine but next time I'll be firmer about it not being "canon."

But this weekend I was back! My group is still in the middle of the detective plot, but I knew they wanted more combat encounters, so I decided to add a quest I'd planned for later now: Ghost Island! They got a call for help from one character's boyfriend and off they went.

And then )
schneefink: Taako looking excited (TAZ Taako excited)
I think I'm getting better at this DMing thing! I was very nervous about yesterday's session because I felt I was way underprepared (also because the players could have gone in a number of different directions), and I did have to improvise a lot but it worked out fine. My players decided to split the party, but I tried to switch between the groups often enough so that nobody got bored, even the one guy who decided to be sensible and thus did not get into trouble.

One thing I'm quite proud of in my set-up is that my players are genuinely wary of the city guard. In the previous campaign I played in, as well as the campaigns I watched/listened to, the police was rarely a big factor, but here the party spends a lot of time in one city and the city guard is mostly competent, and half the party got into trouble and got an official reprimand in the first session and now have to regularly check in with their parole officer. It's harder to lie to the guard if they have truth and mind-reading spells :P So now every once in a while the party debates doing something and then decides against it because it would be illegal, which means many things are more challenging, which is great. The side-effect is that I constantly have to think about which things/spells are legal or not, and sometimes I almost forget (I got so used to Detect Thoughts that I almost forgot that using it without license and warning is definitely not allowed – to be fair my players could easily have guessed that and I don't have to warn them – so now they have to hope their parole officer doesn't find out…)

I thought that would be it, as far as complications with the guard go, because they were being careful. Then yesterday one of the rogues tried to break into a suspect's house, failed, and instead of wondering if there might be an Alarm or something similar she hung around for fifteen more minutes trying to figure out a way in. And when the city guard arrived they would have just asked her if she'd seen anything suspicious, if she hadn't when asked what she was doing here replied that she was looking for the very house the guard knew someone had just tried to break into. So they wanted to interrogate her as a witness at the guard station, but she remembered the truth and mind-reading spells and freaked out and ran away. She did escape but she wasn't disguised so now the city guard is looking her. And the party has a friendly contact with the city guard but now that just means he'll definitely recognize her and know who her associates are. *facepalm* That wasn't the plan. At least she didn't actually manage to break in, and she wasn't planning to steal anything just to look for information, but there will still be consequences.

(I wonder if the party will think to ask the Thieves' Guild for help with that. They decided to ask the Guild for help next time, even though they hate them, because they feel like they're stuck with their investigation – they found a person likely part of the kidnapping but she escaped – so now I have to decide what the Thieves' Guild knows, and is willing to share. Also I remembered that I was so wrapped up in their current quest that I forgot to leave more hints about the bigger plot in the background, I'll have to pay more attention to that.)

By the way, I invented a house rule that I'm very fond of by now: There are multiple people who could and conceivably might Scry on the party, but if I asked them for Will saves each time the players would know and it's hard to ignore that kind of meta knowledge. So now at the beginning of each session I ask every player to give me five Will saves for their character and then use these when necessary. It works as intended and is very convenient.

Do you have any favorite house rules?
schneefink: River walking among trees, from "Safe" (Kaylee with umbrella shiny)
I was so nervous about last night's D&D session – as much as I enjoy DMing, I really look forward to being a player again, prep is so stressful every time. Fortunately one of our group is already planning the next campaign. I might cut out an entire sidequest from mine, not sure yet, I'll see how I feel in January. Or after the next session...
I was so nervous about preparing the interior of the temple and then they didn't even enter the temple, the druid just turned into a Giant Raven and kidnapped a cultist from the courtyard. Tactics! Then they interrogated him and almost missed all the relevant information, if I hadn't given them a hint after one of them made an Int check. But all is well that ends well. (Memory being fallible is a problem. For example they were told that the cult is responsible for the kidnapping, but they remembered being told that the kidnapper is a member of the cult, which is different, but when I remind them it's a hint.)
Anyway, now they know that it's most likely ex-cultists behind the kidnapping, because they were unsatisfied that the cult is just passively worshipping and awaiting the apocalypse instead of trying to expedite its arrival. "Weirdest hippie death cult" was my players' final judgment but they liked it xD

The past few Critical Role episodes were fun :) episode notes e43-46 )

Guten Rutsch!
schneefink: River walking among trees, from "Safe" (Kaylee with umbrella shiny)
I hope all of you had as good a weekend as I did :)

On Saturday I went to two beautiful Christmas markets with my flatmate and her mom – no snow since it had 12° all weekend but I did see a rainbow – and bought myself a plush squirrel that was too fluffy to resist. Then half of our D&D group played a Christmas one-shot that featured zombie suicide pigeons, a reindeer with a breath weapon, and a +2 Good frying pan. We also took out the bad guy's minions with blankets. I played a swordfighter, which was slightly frustrating occasionally because it's way less versatile than playing a spellcaster but by the end (almost 3am) I appreciated the advantages too.

On Sunday I went to three more Christmas markets and then went to a birthday party where we had a lot of fun playing board games. MSZ, who is a very good cook, decided that she wanted to make authentic Ramen so she and LK spent half the day preparing the broth and porkbelly and eggs and so much other stuff there was barely space left on the table, and it was delicious. I ate so much.

On Monday I spent slightly more time than planned reading fic, and In the afternoon I made a 30-seconds-video for the retirement party of my favorite teacher in high school: it was quite difficult to put into words just how much I admire and respect her and how much she meant to me, but I tried.
In the evening I celebrated Christmas with my parents, which means good food and a lot of singing. I got (among some other things) a puzzle, I haven't solved a puzzle in years and I look forward to it.

On Tuesday, more good food, and Yuletide! I requested "Elemental Logic" for three years and this year I got an amazing fic for it. It's so good, it's such a great Medric character study and has such good Medric/Emil and so much wonderful family feelings :)

Oh Good, He's Nineteen (7304 words) by [archiveofourown.org profile] nimblermortal
Fandom: Elemental Logic - Laurie J. Marks
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Medric/Emil, Zanja/Karis, J'han/Norina
Characters: Medric, Emil, Zanja, Karis, J'han, Norina, Leeba
Additional Tags: Found Family, parenting, Introspection
Summary: It's winter in Shaftal, and Medric and Emil's pleasant getaway is disturbed by the arrival of their.. family? Perhaps?
Medric thinks of his affair with Emil as an Autumn Romance, two soldiers broken by war finding comfort in each other's arms. The arrival of their - husband and wives? - forces him to come to terms with whether he is a soldier, just who Leeba is to him, and how it can be possible that he is, in fact, nineteen.

Canon Knowledge Required: probably yes

My recipient liked their story as well, so all is good.

Tomorrow we're meeting with family friends for more good food, and I also have plans for the rest of December that I'm looking forward to (apart from the studying, and the cleaning, etc. etc.) Maybe we will even get a few snowflakes again, who knows.
schneefink: River walking among trees, from "Safe" (Default)
Wow, suddenly it's busy here! Hi new people! I usually try to post at least once a week but this past week I was busy with tax law. The exam went okay (I think) and the presentation went well and suddenly I have time to breathe again; so this weekend my brain promptly shut down all non-essential operations. (And I definitely didn't drink enough, oops.) At least the timing could have been worse.

I did manage to wake up yesterday evening, when we had another D&D session. dinosaurs and cultists )
schneefink: River walking among trees, from "Safe" (Parker smiling before jumping off a buil)
D&D: My party is in the middle of a detective plot, but they were getting frustrated (maybe I should give them more clues, but they're also just not very good detectives tbh; also they keep forgetting that they can do things like read thoughts) and wanted more action, and the same two people couldn't make it again, so I decided to give them a very short battle-heavy side-adventure: They'd attracted the attention of the Thieves' Guild, so the Thieves' Guild led them into a trap, which was a teleportation circle that stranded them in a desert canyon full of dinosaurs. It was fun :) After the session they told me that I'm good at setting up cool scenes&scenarios and I'm happy&proud. (I wouldn't be half as good at it if DD wasn't always happy to help me with brainstorming.)

Next session they'll be ambushed by more dinosaurs (they already spotted the ambush) and then hopefully they'll make it to the oasis where there's another teleportation circle that could get them back to the city, where they now want to destroy the Thieves' Guild in revenge. I should have anticipated that, heh, but if they really do try that's not going to go well for them… Also, the person at the oasis has probably been bribed by the Thieves' Guild, they're good at planning like that, so who knows where they'll end up specifically… ;)

This was now session 11 btw, originally I thought the campaign would go 5-10 sessions. I was so wrong. I'm pretty sure it'll be at the very least 5-7 more.
schneefink: River walking among trees, from "Safe" (ahsoka)
Laura's oneshot in Hogswash )

notes for cr2 e40 )

E41 )

E42 )

And now two weeks to wait for a resolution of that cliffhanger *bites nails*


My own D&D game: last session was a failed experiment. I thought I'd do something a little different and gave my players a mystery to solve, which we hadn't done before in this campaign or the last. From the start it was a bit unlucky: of the five players two couldn't make it, and among the three remaining were the two that I'd anticipated being the most skeptical about this kind of plot. They soon became frustrated because they weren't getting anywhere, and I was frustrated too: I had prepared several ways for them to find answers, but I didn't anticipate them not knowing which questions to ask. Apparently none of them had ever read or watched a lot of detective stories, so it took them a while to think of things like "where was the kidnapped person seen last" and "what could be the motive."
Ah well, I learned something. Now I know what doesn't work, I'll make the clues for next session easier to find and I'll make sure they have combat encounters too. Next I have to create the Thieves' Guild, in a city with lots of mages, this could go so many ways...
schneefink: Jingrui looking inquisitive (NiF inquisitive Jingrui)
Soo I was stupid and underestimated plotting a D&D campaign. The players keep moving parts around, you constantly have to adapt, and you're under pressure from session to session, which in my case means I only have a week to prepare and that's NOT a lot of time. I have no idea how our previous DM did this, and for such a long campaign. (At least I wrote weekly summaries. This time one player promised to write summaries but hasn't yet, which makes keeping track of things even harder.)

Because I underestimated it, I wasn't sufficiently prepared when the campaign started and only figured out later that the plot in its current form has huge holes. Now I have to adapt. I managed to buy some time with side quests, like an extra dungeon, at least that was a lot of fun. But now my players are in the middle of a detective plot (whyyyy did I think this was a good idea) and I really need to figure out who's behind it. Ahem. (My players: "it would be nice to get to some actual plot." Also my players: "nah, neither of these quests on the board looks cool, are you sure there aren't any others?" No there are not.)

Soo I would be grateful for feedback and brainstorming help :) Just writing it down will probably help.Probably it will all end in chaos. )
schneefink: River walking among trees, from "Safe" (River among trees)
Last weekend I ran my first D&D session where my party explored an actual dungeon :) Well, an underground tomb of an ancient king, but that still counts. It was so much fun, for me and for them too. And it makes DMing so much easier if I know what they'll do! Not the details, of course, but I know they'll explore the dungeon, and the dungeon is a fairly controllable environment. It was so great to see what they did with what I had prepared, and the things I should have expected but didn't, like that they decided they want to adopt one of the dragons and the long ethics debate about whether or not to wake up people stored in stasis. In the end they did not make it to the final chamber, but it wasn't that important, and they did say they'll want to come back. (They haven't decided yet if/who they'll tell about the tomb, and that'll of course influence if/how they can come back…)

So now the question is what to do next. I still haven't figured out how to solve the problem with my main plot, at least not in a way that I find satisfying (I'm currently considering someone having infiltrated the MCU crossover characters via either mind control or a shapeshifter and trying to use the portal they're building to get back to their world for their own purposes, but logistics.) In the meantime I'll throw a few more side quests at them, that'll also help me clarify the idea. I really liked having a controllable environment and I would like to have that again, but I don't want to send them under the city yet (that's for a later showdown), so I was thinking about islands. Maybe someone, and by that I mean those building the portal, teleport them to a haunted island to steal recover a magical artifact for them, and they'll have to fight the smugglers on the island and the monsters and whatever ghosts there are and then figure out a way to get back. Would be fun, but I'd have to develop the island, and the next session is on Saturday… it'll be a transition chapter and I don't like running those, anything can happen and that makes me nervous, and transitions require the most worldbuilding and NPCs it feels like and I feel insufficiently prepared. But they did just get some loot so maybe there'll just be a lot of shopping ^^ Ah well, in an emergency I can always cut the session short, and so far my players are enjoying themselves.

This has been part of the most likely recurring feature "[personal profile] schneefink talks about (being nervous about) the D&D campaign she runs."
schneefink: (FF Kaylee excited)
For today's D&D session I built a dungeon :D My first one, I'm so excited (and we barely encountered any dungeons in our previous campaign either.) It has puzzles and monsters and NPCs for them to encounter and secret doors and of course a treasure room, and even a twist at the end that ties into the bigger plot if they can find it. DD was a huge help with brainstorming. I had to re-skin the monsters and decide on the loot and try to make the puzzles appropriately challenging; since it's the tomb of a dwarf king a lot of the difficulty will depend on whether anyone of the party speaks dwarven, which I don't know, so that'll be interesting.

I got the idea to build a dungeon because at the end of last session my party wanted a combat encounter and they were wandering around in the woods, so I used a random encounter generator and they fought three Gelatinous Cubes. Which was a ton of fun, but later I realized that three Gelatinous Cubes in a forest is very unusual so I tried to figure out how they got there (answer: they were chased out of the cave by the person who broke into the tomb before my party, and who disabled the security system to the degree that my party can find the entrance even though for the past thousand years nobody could, which they hopefully won't find out until late.) Also I was a bit stuck with the larger plot and I figured a dungeon is a nice distraction, and it will also give the party a reputation which can then be the reason why people approach them.

It looks like all players will be here tonight, which is good because all the monsters are probably right at the edge of too powerful for them – but if they're smart enough they don't have to fight any of them so I figure that balances out. I'm so curious how they'll do :D
schneefink: River walking among trees, from "Safe" (Kaylee with umbrella shiny)
After five sessions as a DM, I'm proud to say that my players are having fun :D They're getting better at teamwork too, I'm proud of them. Looks like confronting them with enemies way stronger than them worked ^^

I've already built several NPCs using classes I had no idea about, which is hard sometimes but I'm learning. I'm also getting better at judging how much to prepare, although so far they were busy with the warm-up side quests (and encountered the Hulk and Valkyrie, though they don't know who they are yet) and soon they'll get close to the actual plot (Natasha and Peter stealing magical batteries and Jane and Tony building a portal for all of them to get back to their home dimension), which will be much harder and I haven't prepared much for it yet... At least I'm definitely becoming better at improvisation :)
schneefink: (FF Kaylee excited)
Today is the first session of the campaign I DM :) To celebrate, our previous DM and still-current host got copper-burnished mugs for all of us and 10 liters of mead. Which we started on before ordering food. ...this might not have been the smartest idea. The mead is really good. I should not be drunk while DMing, but it might be too late.
In any case it will be fun. Of my five players three are here (one cancelled on short notice) and they will encounter enemies far above their weight class, let's see if they survive. I also got very pretty new blue dice :)
Currently I'm waiting while the this-time-a-druid finishes building her character, and I'm probably equally impatient and nervous. Let's see if we even get to the quests I prepared ;) I think it will be fun.
schneefink: Nihuang with sword (NiF Nihuang with sword)
After 104 sessions and two and a half years, my first D&D campaign finally came to an end. It was beautiful :) I'm going to miss it, but I'm happy we had a good ending. And there's always fanfic.

Of the five players who started the campaign, three players and all three of our original characters survived until the end, and all three became gods. Two players joined not long afterwards: one of their characters escaped to a different plane, and the other stayed a revered saint with a ton of business and academic investments. Of the three gods, one hid as a village healer, founded a family, and eventually passed away peacefully. One, the former cleric, managed to redeem herself in the eyes of the public and eventually married the god she used to pray to and they had a dozen kids together. And my character studied magic, travelled, hopefully eventually made some good friends, and explored the multiverse. I think eventually she'll find some happiness.


Next planned campaign of our group: a short one that I'm going to DM. There's a lot of preparations still to be done (so many NPCs to write and plots to plan and infrastructure to build etc), but the players are all very enthusiastic already and I think it'll be fun, which is after all the most important thing. I'm very curious how it'll go. It'll start in three weeks at the earliest, so I still have some time.

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