schneefink: (FF Kaylee in hammock)
[personal profile] schneefink
During work I keep coming up with things I want to post about, and then when I'm home I'm too lazy and/or tired, similarly often on weekends. No vacation for me until September, most likely, but I told myself to pay attention and take a mental health day if I need it. I haven't been sick yet so I wouldn't feel bad about it.

Update on our D&D campaign: After I got an undead minion and we discovered the gods' weapon vaults, we traveled to the underside of the world to destroy the vaults. What we learned yet again is that if players and characters have different goals, it's a challenge for the DM. The players wanted battles, but our characters have to save the world and complete their mission while their allies elsewhere are being attacked, so they're in a hurry and prefer to avoid fights. Our poor DM prepared many combat encounters for the four missions, 5/8 of which we avoided.
First trip, we arrived (and our DM rolled a 100 on the random encounter table) and were immediately attacked by the creatures in whose nursery we had landed. They almost killed my familiar in their surprise round, so after that we fought them, killed most of them and the others fled. However, they were following us, and while we were burying the bombs they attacked again. This time we couldn't flee. This first trip might have given our DM false confidence.
Second trip, this time we knew about the creatures, so we travelled enclosed in giant flying gauntlets. One creature attacked, but we spun the gauntlets until it fell off and then used an illusion to make it and its friends lose us. On the way back we were attacked by a swarm of smaller creatures, but we were safely hidden in our gauntlets.
Third trip, we were attacked as soon as we arrived, but that meant we were still outside of the anti-teleportation field and we simply teleported away. Later we were again attacked just when we wanted to start burying the bomb, and we did think about just hiding until they left but decided to fight.
Fourth trip, (our DM made us roll the random encounters and it was a 96 so) we were attacked by a large group of creatures about halfway on our journey through the anti-teleportation field. However, on the previous trip we had found out that, long story short, there is a powerful enemy of these creatures on the underside and it can infect them with a deadly disease. So we bluffed and said we had the disease, made all of our Bluff checks, got them to keep away other attackers so we wouldn't infect anyone, and even got an honor guard of creatures mourning our impending death.
Conclusion, it's all about creative problem solving!
Currently we're on our way to talk to that powerful enemy: we're not sure which side she's on so we're hoping to ally with her. We know she's a follower of Pelor, but she was a follower of the real Pelor before the current impersonator took the "job" so she might not be evil. We'll see.

I recently found a book again that I'd searched for for years: "Bloodrights" by N. Lee Wood. I was prepared to be disappointed, but to my happy surprise I still like it a lot. It's harsher than I remembered, especially in regards to the cost of striving for power. The surprising reveal at the end made me look at much of it in a different way and made me like it even more. Yay trope subversion. The first time, I did not expect that Antonya was in no way descended from the Terhunes, knew it, and simply didn't care. As she says, "noble blood" is a lie, and if she is the bastard child of a whore and a monk it would be just as good a way to start life as any other. Especially compared to many fantasy books where bloodlines and inheritance are so important, this was so refreshing to read. It also puts Antonya's actions throughout the whole book into a new light: she didn't want to reach her goal because she thought it belonged to her or it was owed to her, she wanted it because she wanted it, period. She wanted it for revenge, which… did not work out as intended (I loved that too), and later also to destroy the church's Oracle, that at least worked.
I liked Antonya and many of the other characters, and rereading the book now there are several scenes that I now much better understand the id buttons they pushed (esp. Kerrick & Morgan.) Also, something I'd forgotten about which was a nice surprise, queer people exist and are, while not completely normal, not a big deal.

Politics, because it's unavoidable: The current situation in Poland is scary, it shows how easily things like that can happen. That the protests appear to have had some success is encouraging but not more than a silver lining.
There are so many countries were democracy is under attack…
In Austria I'm trying to focus on the push-back against the surveillance program, but I'm scared about the new government after the next election. The outcome seems almost certain and it would be a bad one imo, but as we've recently seen in the UK a lot can change during an election campaign, so we'll see.

Date: 2017-07-28 10:50 pm (UTC)
dhampyresa: (Default)
From: [personal profile] dhampyresa
an honor guard of creatures mourning our impending death.

Awwwwwwwwwwwww! (Also, god impersonators?)


*hugs*

Date: 2017-07-29 11:25 pm (UTC)
dhampyresa: (Default)
From: [personal profile] dhampyresa
That seems like a big thing to overlook :P

So you're not fighting gods but rather would-be godkillers?

Date: 2017-07-30 10:35 pm (UTC)
dhampyresa: (Default)
From: [personal profile] dhampyresa
Tell me more about the turncoat god!

Date: 2017-08-01 10:31 pm (UTC)
dhampyresa: (Default)
From: [personal profile] dhampyresa
I helped! yay!

Seriously though, your campaign is mad interesting and I would totally read that book/watch that tv show/etc -- if it's not too weird, give my compliments to your GM.

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